This tutorial uses many aspects of Poser to animate Roxie's breasts, belly and upper legs in a way that is more realistic than just using a single weight map. You will get far less mesh crunch doing it this way since you have 2 maps to work with that are under different influences. You can use the same technique and have multiple animated constraints in the same simulation. Doing it this way demonstraits that you can do more than one thing in a single simulation if you want to. It also shows that you can have an Animated Constraint without any keys. It all but eliminates character drift in animations as well.
Poser 2014 is required, and everything you will need comes with a full install.
We will be using the following content:
Roxie's Bikini Top
Roxie's Bikini Bottom
Areas of Poser that are going to be used are:
Animation Palette, to alter frame playback range.
Cloth Room, setting up 2 simulations for the collars of the Bikini top. (not all conforming clothes will work for this, this top does.)
Graph Editor, including modifying spline types, etc.
Physics Window, using self and animated restraints together.
Walk Designer, to set up a 120 frame walk cycle.
You can use any lights you want to, that does not really matter as long as you can see what you are doing.
My Poser working units are set to inches, so you will either need to translate values given to inches or temporarily switch to inches in the preference window if you use a different setting.
Now to get started.
Fire up Poser 2014 Pro and open up the Windows to look similar to this.
Load Roxie and delete her conformed lashes. (We will bring them back in later.)
Set the frames to 120 in the Animation Controls, then in the Physics Window.
Some of her morphs need set so she has more to bounce around.
At frame one, set the following morphs to these values:
Muscular to 0.2
Voluptuous to 1.0
Breast Scale to 0.4 You will have to unlock it in the settings or just leave it at what it maxes to.
Breast XScale to -0.1
Breast YScale to -0.3
Breast ZScale to -0.3
Move the Animation Control to frame 30 and set Breasts In Out to 0.6. Open up the Graph Editor for Breasts In Out and click on Linear Section at frame 30. Move the Animation Control to frame 120 and set Breasts In Out to 0.6.
The reasoning for setting this is that the Bikini Top does not have this morph, and we will correct for that later with Cloth Simulations.
With Roxie still selected, go the Physics Window, click on New.. and name it Breasts.
Click on the Objects... button, go to the Soft Dynamic tab and Select Roxie, then click OK.
The Simulation settings I used are:
Default Soft 1.5748
Default Rigid .1968
Steps Per Sec 120
In the Object Section of the Physics Window, select Roxie in the drop down.
On the constraints tab right below that, click on new and select Self Constraint.
Click on New again and select Animated constraint.
Select the Animated Constraint in the preview, go to the Parameters tab on the right and set:
X to 0.0
Y to 50.0
Z to 9.0