As the subject says, Rebekah and I are seriously weighing the options of simply dropping Daz Studio support to really focus on Poser. As I take account of the features in 2012, I find that, from a developer's perspective, the only thing introduced there that I can't make backward compatible all the way to 8 is weight mapping and if we still used spherical falloffs whenever possible, most things can go all the way back to 7.2. That covers a lot of versions all using features that Daz Studio just refuses to embrace, in particular compatibility with dependent parameters.
The majority of the art in this, for me, is in building the best figures possible. That said, I'm finding myself becoming more and more irritated by how throttling it is to develop with essentially some very outdated standards in mind. I don't like the way the Daz vs. Poser schism has reached a point where I feel that I have to decide between either developing for old standards, doing double development to take advantage of the best both offer, or just picking one. So far, we've kept things backward compatible to a degree that I find cumbersome artistically. If we move past that, then we have to make the choice between packages because it's just not economically sensible for us to do double development for two diverging platforms.
So, I'm posting this to discuss the matter with the good folks on this forum and hopefully get some feedback that might help us decide what the best route is. Frankly, I WANT to just embrace 2012/P9 because of the amazing thing I know I can build for them, and I really feel that doing that would showcase our work better than any other option. It's just a matter of really weighing out the ups and downs of the whole thing and finding what will be the best decision for us.
I really hope to see some folks join in this discussion as I am sure it is relevant not just to us, but many other content artists as well. Thanks! -Les