Results 1 to 11 of 11
  1. #1

    BJD Type 2 loading wrong

    Excuse me, I know she is a rare dolly - but maybe somebody knows what I am doing wrong. The nice looking picture is how she loads in Poser 8 and below and DazStudio4 and below - the freakish picture is the way she loads (and renders) in PoserPro 2012 ...
    Waaaaaah!

    Edited to add: Look at the chest - it is totally wrong.
    Attached Images Attached Images
    Last edited by kerya; 11-14-2011 at 03:55 AM.

  2. #2
    I have the original BJD and they look very much the same to me. It is difficult to tell what is wrong in your pic as the lighting is so different.

    Left one - Poser Pro 2010
    Right one - Poser Pro 2012
    Attached Images Attached Images  

  3. #3
    I don't think that is a bikini top in the first one. I think the chest is pinched WAAAAAAAY in. I've not had this problem with her in 2012 either.
    "There is no secret ingredient "
    -- Kung Fu Panda


    "Reach for the sky!"

  4. #4
    Quote Originally Posted by batronyx View Post
    I don't think that is a bikini top in the first one. I think the chest is pinched WAAAAAAAY in. I've not had this problem with her in 2012 either.
    Doh, now you mention it.... I must get these specs checked. LOL

    No, I've not seen that either.

    Perhaps something has become corrupt. Have you tried a reinstall?

  5. #5
    No, not a bikini top - it's really pinched in.
    The BJD Type 2 is an addon by Maya for the original BJD. It uses a different geometry for the body.
    The original BJD is loading fine.

    I did try to reinstall, I closed and reopened PoserPro2012 ... nothing doing ...
    And, as I said: she works fine in P8 and so on.
    Sniff.

  6. #6
    Now I even tried to load her in P8, save as cr2 and as pz3 and then open those in PP2012. Nothing doing ...
    Just for a try I did import the obj for the chest - that looks fine.

  7. #7
    For anyone else using BJD type 2 in Pro 2012 (and I'm assuming 9 also, most likely). Here are the changes I made to fix the problems with the joints. Please note, the falloff zones are only essential on the thighs, those added to the other joints are just so the "Copy Joint Zones from..." in the figure menu will work.


    First. I use inches as preferred unit in General Preferences. So all the setting I list here will be based on that measure.

    Load your BJD Type 2, will be working on only 2 zones, Left Shoulder & Left Thigh. Turn off IK on figure. Select Body and open the joint editor (Window Menu, Joint Editor). In Joint Editor Window on bottom click Zero Rotations.

    Don't worry about doing right side, when finished with left, close the joint editor and do symmetry. (Figure Menu - Symmetry , Left to Right Sub Menu)


    Select Left Shoulder.

    In the joint editor window dropdown menu select:

    Twist. Change: Twist Start to 0.045209 Twist End to 0.118462

    Front-Back. Change: Static A to 95.82 Static D to 260.387
    Dyn B to 45 Dyn C to 315

    Bend. Change: Static A to 91.271 Static D to 269.896
    Dyn B to 45 Dyn C to 315


    Select Left Thigh.

    In the joint editor window dropdown menu select:

    Twist. Change: Twist Start to 0.416743 Twist End to 0.315396

    Side-Side. Change: Static A to 351.988 Static D to 212.721
    Dyn B to 318.033 Dyn C to 234.645

    Bend. Change: Static A to 331.965 Static D to 207.859
    Dyn B to 309.134 Dyn C to 230.771



    Falloff Zones: Do this for each of the formentioned dials.

    In the Joint Editor under Falloff Zones click Add button and select: Add Sphere Zone.
    When the spehere is created select:

    outerMatSphere. Change. Scale to 100% xscale to 1% yscale to 1% zcale to 1%
    innerMatSphere. Change. First. I use inches as preferred unit in General Preferences. So all the setting I list here will be based on that measure.

    Alirght. Load your dolly, will be working on only 2 zones, Left Shoulder & Left Thigh. Turn off IK on figure. Select Body and open the joint editor (Window Menu, Joint Editor). In Joint Editor Window on bottom click Zero Rotations.

    Don't worry about doing right side, when finished with left, close the joint editor and do symmetry. (Figure Menu - Symmetry , Left to Right Sub Menu)


    Select Left Shoulder.

    In the joint editor window dropdown menu select:

    Twist. Change: Twist Start to 0.045209 Twist End to 0.118462

    Front-Back. Change: Static A to 95.82 Static D to 260.387
    Dyn B to 45 Dyn C to 315

    Bend. Change: Static A to 91.271 Static D to 269.896
    Dyn B to 45 Dyn C to 315


    Select Left Thigh.

    In the joint editor window dropdown menu select:

    Twist. Change: Twist Start to 0.416743 Twist End to 0.315396

    Side-Side. Change: Static A to 351.988 Static D to 212.721
    Dyn B to 318.033 Dyn C to 234.645

    Bend. Change: Static A to 331.965 Static D to 207.859
    Dyn B to 309.134 Dyn C to 230.771



    Falloff Zones: Do this for each of the formentioned dials.

    In the Joint Editor under Falloff Zones click Add button and select: Add Sphere Zone.
    When the spehere is created select:

    outerMatSphere. Change: Scale to 100% xscale to 1% yscale to 1% zcale to 1%
    innerMatSphere. Change: Scale to 100% xscale to 1% yscale to 1% zcale to 1%



    The exception to this is the Bend on the Left Thigh. It's Falloff Zone settings should be:

    outerMatSphere. Change: yRotate to 0
    Scale to 100 xscale to 7% yscale to 7% zscale to 7%
    xtran to 7.202 ytran to 39.718 ztran to 0.064

    innerMatSphere. Change: yRotate to 0
    Scale to 100 xscale to 2% yscale to 2% zscale to 2%
    xtran to 3.605 ytran to 43.065 ztran to 0.408


    That is all. Now close the Joint Editor and do the symmetry left to right. When it asks if you wish to copy the joint zones also click yes. Save your dolly back to your library as a new Dolly (That way you still have the original, just in case.)

    Enjoy.



    Richard L. Owens.
    Consider me crazy if you wish, but is your reality any better?

  8. #8
    That is a very detailed description of the fix. Thanks.
    "There is no secret ingredient "
    -- Kung Fu Panda


    "Reach for the sky!"

  9. #9

  10. #10
    Ahh..... thanks VERY much... really appreciate such detailed instructions... if only my software manual was this clear...

  11. #11
    In Joint Editor of Poser Pro 2012, simply click zero rotations of body. That sorts out the whole figure.

    Update - please ignore. There is a problem.
    Last edited by infinity10; 03-20-2013 at 03:29 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Get Social with RuntimeDNA

Superior Customer Service:
Toll Free Phone: 1-877-789-8849
(Monday Through Friday 9 AM to 5 PM EST USA)
Powered by X-Cart shopping cart software
Powered by vBulletin® Version 4.2.2
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
vBulletin Metro Theme by PixelGoose Studio
Copyright 2001-2014 Runtime DNA Inc.