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  1. #61
    Quote Originally Posted by rrward View Post
    Why am I unhappy? Let me be specific. (see the included image below)
    1: That outfit has fit that figure on Poser 6, 7, and Pro 2010. Now it doesn't fit. There are no active morphs on the outfit, and none below the neck on the figure.

    <snip>

    Even in the all-zero pose that blouse is broken on the right side. (And why only the right side?) And no, that's not the only top that's broken.

    http://www.runtimedna.com/forum/atta...2&d=1316599295
    Returning for a moment to the first issue - is it possible this is a conforming issue, where perhaps the rightCollar group of the clothing item is being rotated slightly in relation to the figure? It doesn't appear to be affecting any other groups.

    I haven't installed my 2012 yet, but this is one of the first things I'm going to test - has anyone else tested this?

  2. #62
    I'd try mirroring the joints from the "good side" to the "bad side, and re-conforming. I have had this experience in the past where there are minute differences between one side and the other, and doing this fixes the problem.

  3. #63
    Quote Originally Posted by juanmanuel View Post
    I'd try mirroring the joints from the "good side" to the "bad side, and re-conforming. I have had this experience in the past where there are minute differences between one side and the other, and doing this fixes the problem.
    It's happening with every outfit I try on Luke and Laura. Outfits that have worked since the day they were made in every previous version of Poser. This is new to 9/Pro 2012.

    I tried zeroing the blouse seen in the first image in the thread with the Joint Editor and I got an set of Offset morphs in the right collar, but they disappeared when I tried to access them.

  4. #64
    Quote Originally Posted by grichter View Post
    As far as the drop down to navigate your multi-runtimes being jerky and unresponsive, the 3.0 air candidate 1 solved that problem for me using the external library, and yes I asked for the mouse to not change to a white hand and remain a black pointer because the white on white is hard to see.

    Adobe Air 3 release candidate 1 is located here.
    http://labs.adobe.com/technologies/f...tformruntimes/
    After installing Adobe Air 3 release candidate and Flash 11 (don't know if this was also necessary) items will load MUCH faster, if I do double + 1 click... :P So, if I don't forget to click three times to load an item it will load now real fast.

    At this point this is a "work around" I can live with, only scrolling is still horrible - if it works...

  5. #65
    Quote Originally Posted by rrward View Post
    It's happening with every outfit I try on Luke and Laura. Outfits that have worked since the day they were made in every previous version of Poser. This is new to 9/Pro 2012.

    I tried zeroing the blouse seen in the first image in the thread with the Joint Editor and I got an set of Offset morphs in the right collar, but they disappeared when I tried to access them.
    Many of the clothing items I tried on Laura have this problem (not all). I have filed a bug report to make sure this does not get missed.

  6. #66
    Quote Originally Posted by bagginsbill View Post
    Maybe if Apple and its users were not always bashing Flash, Adobe would not get so pissed off that they decide to let it be messed up. LOL
    It's probably one of those catch 22 situations. Adobe says Apple and it's users are to blame that the products aren't good because they are bashing them. Apple and it's users say they bash because the product isn't that good. Honestly, though, I have noticed a distinct decrease in quality and reliability of Adobe products on the Mac over the years. I wonder if they lost some of their better Mac programmers.
    Ambient Dimension: The New 3D Art Gallery & Networking Site
    http://www.ambientdimension.com/

  7. #67
    Quote Originally Posted by wimvdb View Post
    Many of the clothing items I tried on Laura have this problem (not all). I have filed a bug report to make sure this does not get missed.
    I've seen something similar when loading old scenes (originally created in Poser 8 ) involving Millennium Horse and Native Tack; parts of the tack are shifted in unexpected directions. I've not yet convinced myself that a fresh scene suffers the same issues, though...

  8. #68
    Trying mirror the joints from left to right did not help. Here is a PP2010 quick render and a PP2012 render of a dress that covers from the arm to arm on Laura. Has anybody filed a bug report?
    Attached Images Attached Images
    "Why a four year old child could understand this.
    Run out and get me a four year old child, I can't make head or tail out of it"....Groucho Marx

  9. #69
    As I mentioned a little bit earlier, I filed a bug report. They are looking into it

  10. #70
    I did not see any one mention, but if you do switch to the internal Library on 64 Bit, you need to download the 64 Bit Flash, that is what the link is telling you. Expand the Library Window, click on the link, download, either running or saving to your system, Install it if you saved to the system. Shut Down and then launch Poser again and the internal Library will load.
    ratscloset

    AKA John

  11. #71
    Quote Originally Posted by lazyleopard View Post
    involving Millennium Horse and Native Tack; parts of the tack are shifted in unexpected directions. I've not yet convinced myself that a fresh scene suffers the same issues, though...
    This particular problem is not a Poser Pro 2012 issue. I've re-run renders with PP2010 and P8. It seems to be caused by something that changed between Poser 8 SR2 (at least that's what I used last time I rendered the scene successfully) and Poser 8 SR3 (which positions the tack incorrectly in the same way as PP2010 and PP2012), as far as I can tell, but I can't pin it down any better than that.

  12. #72
    I'm a mac user with a new imac from this summer. And I have issues with the library too.

    After reading through these suggestions by grichter, I redocked my library and it's much better. It's funny how you get used to annoyances-I came here to find out if there was a problem associated with hair that doesn't fit (and that turned out to be a morph issue, not a poser one! But this has helped me eliminate some real problems with using Poser lately.

    I really do prefer the external library palette, though, so hopefully this issue will get fixed. I do really like the new library features, though, so I'm happy that I was able to find a reasonable work around.

    As for complaining to Adobe...no...we shouldn't go to adobe to complain. That is Smith Micro's problem. It doesn't matter if it's a library they license or use freely or whatever-they can't just "pass the buck". If it doesn't work, then it doesn't work-and I paid money for functional software... Unfortunately, adobe produces some really lousy products for mac. My Fireworks CS4 crashes pretty regularly (not as much as it did on leopard, but still at least every couple of days). So, it's not surprising that their version of flash isn't as solid as it is for the PC. If SM wants a functional product, then they either ensure that it works right with flash, or they find another solution. Users shouldn't have to petition a third party to have a functional library.

    And about that white, 1 pixel framed glove....so annoying! SM better fix that in the next release or we'll all go blind!

  13. #73
    Users shouldn't have to petition a third party to have a functional library.
    I agree - and also users should not have to eat raw deer meat just to render a few naked Vickies. What? Nobody said anything about deer meat? Oh - well nobody said anything about petitioning a third party for a library so I thought we were having fun making up silly things.

  14. #74
    Actually, grichter suggests as much in post 37 (ish)

    "Three pester the heck out of Adobe to get their software to send the correct signals. "

  15. #75
    Has anyone heard anything on the white hand issue? Is there a way to turn that off and get a normal cursor in the library? This is beyond annoying and making fast work impossible. As a production tool, I find myself going back to P7 for speed of use. Neither P8 (which is completely unusable on my i7 QC iMac with Lion, due to no button images showing up at all), nor PP2012 are easy enough yet. PP2012 would be - the library is much better than P8 - but for the hand and silly pop-up windows when trying to access the carrots (or triangles if you prefer). The old drop down was much quicker in P7 and remains the fastest way to access large libraries that are well organized.

    I remain disappointed with the libraries. Maybe the rendering will make up for it... which leaves me with an expensive render tool that has to be avoided until the scene is built. Sad.
    So- any news as to a fix for the crappy white hand?

  16. #76
    BTW, the white hand thing (on Mac, Lion) looks to be related to the palate (window?) moving tool. It is the same indicator and often when trying to navigate the library or hierarchy palates I wind up grabbing the palate and having to drop it back into place. Its like the UI cannot figure out what I am doing, so it just randomly grabs, scrolls, or switches cursors.

    Should I start a new thread for this?
    Is there a way to lock the palates down, so it won't even try to move them?

  17. #77
    SM and I are working on the white hand thing. No thread is needed.

    You guys know there is an SR1 and it is being developed and tested, right? It was started immediately after initial release.

  18. #78
    There are some posts throughout this thread about the white hand. I would guess that the same person who made the little running man also made the hand, since both are solid white, single pixel width (which violates all sorts of UI guidelines). Hopefully SM will remove those with a service pack and just use the regular mouse icons. I doubt SM has the money to invest in the usability tests that Apple and Microsoft did when they created the standard system mouse cursors, so using handmade ones makes little sense.

  19. #79
    XPost. That's great news BB. Thanks for the update.

  20. #80
    Thanks Bagginsbill. I appreciate the response.

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