Adding the Stone texture diffuse & bump to your own texture
1- Open Photoshop and load the Stone Arms .psd file located in: runtime/textures/alfaseed/skinspecial
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2- As you can see the bottom layer is marked as YOUR TEXTURE HERE, which is where you're actually going to put any skin texture you want; and another layer, the gray one, is where you're putting your bump texture), YOUR SKIN BUMP HERE:
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3- Load the diffuse texture you want (in this example I'm loading Hanyma Skin texture.
I'm actually also already loading the bump map which I'll also put into the .psd (3rd image):
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4- And now let's save our new textures, to make sure we don't overwrite the original one let's save them into the skinspecial texture folder, where you will also find the displacement map.
I called my textures Hanyma_StoneArms.jpg (diffuse) and Hanyma_StoneArmsB.jpg (bump) respectively:
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The main tutorial ends here, if you want to go one step further you can read the:
ADDITIONAL TIPS (for later reading)
5- And for example purposes I also want to try DAZ3D's Marie textures for later use. In this case, since it's a darker skin, I'd rather fine-tune the rock colour to better match her skin tone, that said though you can also just leave it as it is to create an hard an eye-catching contrast.
In this case I'm using 2 photoshop adjustments to maker the stone colour darker and warmer (photo filter warm and brightness and contrast).
Note though that this is just one of multiple ways to achieve the look I'm after and that you don't need photoshop for such editing, any tool has different features that will allow you to get the same effect:
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