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  1. #141
    Quote Originally Posted by mathman View Post
    It was at this early stage that I got stuck. The morphing tool seems to want to do its own thing. I was unable to get control over it. For example, why does it do nothing when you brush over the pants ? How can you stop it from selecting the underlying Genesis figure while you are brushing ? ... etc.etc.
    How many dots do you see in the pants mesh before you try to brush over it? Is it a dense mesh? (lots of closely-spaced dots) or sparse? (hardly any dots at all)
    Nothing is as uncommon as common sense... when all's been said and done, more's been said than done.

  2. #142

  3. #143
    I rather like JoePublic's solution (on the other forum) - if it works, seems a good way to go. I've only ever used the Shift key and not had great expectations of pulling one mesh through another... but YMMV.
    Nothing is as uncommon as common sense... when all's been said and done, more's been said than done.

  4. #144
    robynsveil, do you happen to have a link to that other thread ?
    Actually, I think I have made a breakthrough of sorts. I changed the "Relative To:" option from screen to surface. I then started brushing away, and the poke-thru just melted off.

  5. #145
    Quote Originally Posted by mathman View Post
    robynsveil, do you happen to have a link to that other thread ?
    Actually, I think I have made a breakthrough of sorts. I changed the "Relative To:" option from screen to surface. I then started brushing away, and the poke-thru just melted off.
    Good ON you! Here's that link: http://www.renderosity.com/mod/forum...ead_id=2838285
    Nothing is as uncommon as common sense... when all's been said and done, more's been said than done.

  6. The Following User Says Thank You to robynsveil For This Useful Post:

    lmkendall (10-30-2011)

  7. #146

  8. #147
    Member
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    Sep 2008
    Location
    Lost, but I just found a clue, wait, no it's just gum.
    Posts
    179
    Sorry I used the wrong term, it's called group. On the morphing tool widget, in the create tab, group, there is a check mark and then a drop down menu to pick from. I hope that's clearer.
    Sorry if I confused you, I was running from memory (not a good idea).


  9. #148
    No probs. I suspected that might have been the case.

  10. #149
    The only problem I always have with the bone transfer, is that after I've loaded the skeleton, the clothing mesh inherits all the material zones of the donor figure as well as those it already had. Any suggestions? I follow the same procedure as the tutorial by Phantom3D.

  11. #150
    Hey, im having a small problem i was really hoping someone could please help me. I've looked around everywhere and haven't found a fix. Ive created my character, he's weight mapped and all that, and i made him a shirt in zbrush, exported it as an obj and took it to the setup room. When i choose my character in the library the scene goes blank and it doesnt ask me if i want to transfer the groups/bones/weights etc. Has anyone ever had this issue?

    Im using Pro 2012. Also ive used this technique on M4 and it works, so im assuming its a problem with my figure but i have no idea what. Any help would be extremely appreciated. Thanks in advanced.
    Last edited by adam2kl4u; 07-03-2012 at 03:14 AM.

  12. #151
    I know the thread is old but...
    Good suggestions and walk through.
    I tried this with the millennium horse and items for it but it's not working. I take it the "auto rigging" is only for human like figures?

  13. #152
    Where you say: "Next with the obj selected we go to the setup room. In the setup room select the figure you want the pants to conform to. In this case Brad." Do you load the skelton, I don't understand how you pick the figure you want to conform to. ? Thanks

  14. #153
    The skeleton, known as Andy, is Poser's default figure. If you have installed any other figures, they'll be in the first library that loads. Select Andy and delete him by pressing a delete key and clicking yes when asked if you want to delete him. Now open the library and look for which figures you have installed.

    Reading the Poser Reference Manual or clicking help will probably get you started better than we can. At any rate, most of what this thread covers is pretty advanced stuff. I'd also suggest looking through this forum for anything else you might want to learn first.

    CHEERS!

  15. #154
    Excellent tutorial, thanks!

  16. #155
    Hi,

    I followed this instruction, but get lost in the set-up room. Since Brad isn't in the scene, yet. How do I conform the outfit to him. Thanks...

  17. #156
    Hi Guys,

    I really need to figure this out or I'm dead in the water. I follow all the instructions and it seems that once I'm in the set up room is where it goes wrong. I select my character which is James Hi-Res, by double clicking on the link in the library. It seems to work, but then I have no way to save there, so I go back to the pose room and the outfit is distorted. When I try to conform it to James HiRes I get this. Screen shot 2015-04-20 at 9.46.29 PM.png

    Any help would really be appreciated. Thanks...Ian

  18. #157
    Switch off IK for both figure and clothing. (Actually, clothing shouldn't have any IK but when your donor rig has IK, it will get transferred to the clothing.)
    Now open the Joint Editor and use the button at the bottom to zero all rotations, for both figure and clothing.
    That should fix some of the problems.

    The other things can be fixed by adjusting the influence spheres on the bones in question. The clothing is more voluminous than the figure, so some polys end up outside the influence zone.
    First find out which bone and which rotation triggers the problem. Then open the Joint Editor again. Select the bone, select the rotation from the dropdown menu in the Joint Editor and then select the sphere. Usually, for issues like this, you need to make the green one slightly wider.

    When you've fixed one side, you can use the symmetry feature in the Figure menu to copy the adjustments to the other side.

    It needs some patience, but hey, welcome to content creation!
    - I am, therefore I eat -

    My products at RDNA

  19. #158
    He Esha,

    First of all, thank you so much for responding. I really appreciate it. Zeroing all the rotations did straighten out the outfit, but as for the spheres, it seems that the only thing that the joint editor is showing me after I do that is this. So I don't know how to continue with that part. Also, is it normal to have the outfit now called James instead of its prop name. It seems like this happens after I leave the setup room.

    I wish this was creation. I bought the outfit off of content paradise. I just wish it would fit. Thanks, again!...Ian

    Here's the screen shots...

    Screen shot 2015-04-21 at 9.11.33 PM.pngScreen shot 2015-04-21 at 9.10.59 PM.png

  20. #159
    In the Joint Editor, where it says "Center", you have a little arrow. Click on it to select a rotation, then you will see the spheres.
    With "Center" selected, you see only the data for the center point and nothing more. The rotations offer more options
    - I am, therefore I eat -

    My products at RDNA

  21. #160
    I had tried that. It doesn't give me any options, just center...Screen shot 2015-04-21 at 11.38.48 PM.png

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