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  1. #1

    Light Emitting Objects

    Any chance of getting a glimpse at this feature in action and a bit of info on how easy or difficult they are to set up ?

  2. #2
    Well others will post more complex setups but this is a down and dirty as easy as it gets type of example (easy is good for me)...
    Ball Prop with Ambient Value at 6.

  3. #3

  4. #4
    Ball Prop with Ambient Value at 3.

    Last edited by DarkEdgeDesign; 08-13-2011 at 09:24 AM.

  5. #5
    It would be cool to see glowing eyes that emit light and the ever popular lightsabre.

  6. #6
    Great examples! I'm rigging a figure right now in Pro 2012 and it happens to have glowing eyes (robot) so hopefully I can get it in a presentable state shortly and give you some renders. However, it's harder to see a glow effect if nothing is in front of the eyes to bounce the glow.. but you can see it.
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  7. #7
    Cool, looks simple enough even for a dummy like me. Anything special needed to make the object invisible in the render while retaining the light, I mean other than toggling the property in parameters? Thanks for the examples.

  8. #8

  9. #9
    Quote Originally Posted by terilt View Post
    Cool, looks simple enough even for a dummy like me. Anything special needed to make the object invisible in the render while retaining the light, I mean other than toggling the property in parameters? Thanks for the examples.
    As of yet, not that I have found for Light Emitting props, if I increase the Transparency from 0 to 1 the light goes away completely; and a setting of .5 takes about half of the lights emitting away.

    If you wanted it invisible I would just use a Point light with a low setting and control the Dist Start and End parameters.

  10. #10
    I *Think* you can uncheck "Visible in Camera" but keep the rest of the stuff on, and the Light Emitter with not render, but it's effect will.
    Doing a quick test now.

    Rendering, but I can tell that it does indeed work like that.

    Tip thanks to Nightsong!
    Last edited by Admin-Traveler; 08-13-2011 at 09:06 PM.
    Behind every good computer... is a jumble of wires 'n stuff.

  11. #11
    Sphere with red ambiance set at 5 next to Andy2's head - unchecked visible in camera.

    Anyone want to say a whole new class of "Light Props" coming your way....
    This is incredible!
    Attached Images Attached Images    
    Behind every good computer... is a jumble of wires 'n stuff.

  12. #12


    (been thinking this all day, figured I'd post it :P )
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    "Use your imagination to make the world a better place in any way that you can."
    - Rooster Teeth, in memorium of Monty Oum

  13. #13
    Nices, thanks for the assist Traveler.

  14. #14

  15. #15
    Seeing the video with Kelly LeBrock standing in the doorway got me thinking, (one of those things was) could atmosphere in Poser be set as a light source.
    You could do mystic/ghostly/creepy fog around people and buildings that illuminated them.

  16. #16
    whowooo that looks awesome, absolut great

    brings more possibilities for future pics, thanks for the examples
    "There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
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  17. #17
    Quote Originally Posted by dazuk View Post
    Seeing the video with Kelly LeBrock standing in the doorway got me thinking, (one of those things was) could atmosphere in Poser be set as a light source.
    You could do mystic/ghostly/creepy fog around people and buildings that illuminated them.
    If it doesn't then based on what I'm reading you could probably still create light emitting objects to approximate the fog volume and then have then not show up in the render but still emit their light, so it would 'seem' like the fog was glowing. Still pretty cool in my book.
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  18. #18
    The era of having to model nested hidden interior props as IDL emitters is over.
    <img src=http://www.runtimedna.com/forum/signaturepics/sigpic53444_2.gif border=0 alt= />

  19. #19
    other than being about to turn the prop to not visible and still get the light, is there any difference from ambient props in 8?

  20. #20
    Well, the combination of having an invisible light emitter (around say, a flame) and an SSS {sub surface scattering} prop such as a candle allows for effects P8 couldn't do.
    I'll be making new neon signage for TinkerBell's Drive-In Cafe'! Oh, and the neon bubble tubes for the jukebox, too! ^^
    <img src=http://www.runtimedna.com/forum/signaturepics/sigpic53444_2.gif border=0 alt= />

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