OK, so just what is the difference between Depth and Ray Traced shadows? I mean from an 'artistic' view and from a 'funtional' view and what are the 'trade-offs' conserning Poser6 performance?
I tend to use RayTrace shadows a lot but have found that a scene with transparancies (like Traveler's Grassy Crop) it can bring Poser to a Dead Stop, yet if I set all shadows to Depth Mapped then the scene, with same lights and other settings, will render on through.
So, by Not using RayTrace shadows but still rendering with the RayTrace engine, exactly what features can I expect to loose (ie: mirror, various material room funtions, Face-Off's python script for RealSkin, etc)?
And why does RayTraced shadow bring Poser to a crawl/stop where Depth Mapped shadows do not?