Loading up your maps into DAZ Studio surfaces tab
1- Now it's time to add your maps to your texture into the surfaces tab.
Load V4, apply the texture of your choice (in this case Hanyma skin) and open the Surfaces tab.
Select the Forearm material (3_SkinForearm) and check the advanced parameters.
What we have to do is:
- replace the default diffuse and bump texture with the arms ones (diffuse and bump channels) and load the displacement map in the displacement channel (image 1).
Note: To replace the diffuse and bump maps simply click on the texture name and a panel will open up, click on browse and navigate to the folder our textures are in runtime/textures/alfaseed/skinspecial/ (image 2).
Use the same method to load the displacement map.
2- Once you have all maps (diffuse, bump and displacement) loaded into the proper place you have to set their values so that you get the desired effect, just as shown in the below picture (rendered with the default light).
Note: you can decide to increase and decrease the displacement effect, just make sure you change both the Minimum and Maximum settings and that you use the same value for both.
3- Copy the settings just set using the bottom "copy" button (image 1).
Select both Arms and Hands materials (3_SkinArm and 3_SkinHand -press shift to select both) and Paste the material using the bottom "paste" button (image 2).