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Forum dedicated to understanding and utilizing nodes and material shaders, moderated by BagginsBill and Olivier Vinet

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: All the attachments are back

    Hi All, I wanted everyone here to know that we've got all the attachments to all the posts here back online, I apologize for missing zips, files,...

    Started by Admin-Syyd, 09-01-2010 10:39 AM
    apologize, attachments, cleaned, database, dna, error, files, forums, hat, ime, line, missing, online, posts, run, runtime, site, support, ted, thank you, time, upgrade, wanted, working, zips
    • Replies: 16
    • Views: 3,281
    01-09-2011 01:50 AM Go to last post

  3.   Normal Threads  

  1. Glossy bodypaint

    I'm using Poser 10, and have been working on creating tattoos (image, white background, connected with Image Map to Color Math (multiply)) that I can...

    Started by reiperx, 04-12-2014 06:45 PM
    background, body paint, connected, creating, glossy, haven, image, issues, large, line, making, map, model, node, online, plug, poser, pretty, search, tattoo, tattoos, terms, white, working, wrong
    • Replies: 2
    • Views: 67
    04-12-2014 08:38 PM Go to last post
  2. Script to Arrange Nodes?

    I could have sworn I had a script to arrange nodes in the material room. I get so tired of spending hours dragging nodes around just so I can see...

    Started by sandman_max, 03-29-2014 11:51 AM
    ding, function, hey, hidden, material, material room, nodes, pp2, room, script, sworn, tired, wha
    • Replies: 4
    • Views: 114
    04-01-2014 01:54 PM Go to last post
  3. Muzzle Flash appearance on object?

    So i made an obj of a muzzle flash using Blender and i was just wondering if anyone new how i would get it to look like an actual muzzle flash from a...

    Started by electroniclife, 03-17-2014 04:02 AM
    actual, appearance, appreciated, ble, blender, create, flash, gun, hey, hollywood, http, link, mea, movies, obj, object, poser, results, url, video, videos, wha, wondering, www
    • Replies: 2
    • Views: 119
    03-22-2014 07:38 AM Go to last post
  4. Shader for white dynamic hair?

    I'm working on a new product which has tufts of dynamic hair. I used the default shader you get when you grow dynamic hair in the Hair Room, and...

    Started by esha, 01-22-2014 10:12 AM
    • Replies: 12
    • Views: 255
    02-17-2014 01:52 PM Go to last post
  5. Ocean waves

    I was looking for how to make water look like it had waves in it sort of like those in the ocean when it get near a beach i tried both freshnel and...

    Started by emullens, 02-12-2014 03:19 PM
    • Replies: 5
    • Views: 145
    02-13-2014 01:36 AM Go to last post
  6. Weird hair transparency

    I'm having a bit of an odd issue with a transmap hair. It appears that I can see the skullcap fine, but all the hair strands are nearly transparent,...

    Started by ashash, 01-29-2014 09:59 PM
    • Replies: 6
    • Views: 168
    02-02-2014 12:03 AM Go to last post
  7. exclude from ambient occlusion (in 2012 and 2014)

    hey guys.I have a scene with some props(decals) that are not meant to cast shadows, in poser7 I can just uncheck cast shadows and all is good. but in...

    Started by stefanm, 05-22-2013 09:41 PM
    • Replies: 6
    • Views: 725
    01-14-2014 05:29 AM Go to last post
  8. Improving Old Poser Materials

    I know this is kind of general question and I'm actually looking for a kind of general answer. I'm using PP2014 and have got used to the exceptional...

    Started by sandman_max, 12-15-2013 08:52 PM
    • Replies: 16
    • Views: 487
    01-09-2014 11:02 PM Go to last post
  9. Multi-layered Scatter Skin?

    Okay, okay, I've heard BB mention somewhere that Poser9+ doesn't really need multiple skin layers (as in epidermal, subdermal, etc). I'm still stuck...

    Started by AfroditeOhki, 07-04-2013 10:40 AM
    blender, character, good, head, heard, html, make, maps, men, modeling, multiple, paint, people, poser, search, set, skin, stuck, stuff, talking, tutorial, url, wanna, wha, words
    • Replies: 7
    • Views: 874
    01-04-2014 11:08 PM Go to last post
  10. Ice Material

    I have been wondering whether an ice materials can be created within Poser? I know fire has been done many time but, I have never seen ice. You guys...

    Started by gbreal, 11-21-2007 08:59 PM
    2 Pages
    1 2
    • Replies: 33
    • Views: 4,220
    12-11-2013 02:56 PM Go to last post
  11. Need help in Stone, Rock Matmatic shader

    I try my hands on a really very good Stone, rock shader in Matmatic. But at last my results was not really the burner. Is there any way to make...

    Started by animagemini, 11-06-2013 02:27 AM
    advance, ancient, buildings, crap, good, great, hands, make, map, matmatic, maya, nodes, normal, outs, results, rock, shade, shader, standing, stone, suggestions, temple, tex, texture, work
    • Replies: 2
    • Views: 327
    11-09-2013 12:49 AM Go to last post
  12. How to handle large refractive objects with IDL?

    I'm running into an annoying issue I have spent hours trying to resolve, and Google searches are not helping me at all with this. Asking here is a...

    Started by minyassa, 10-21-2013 08:35 AM
    basic, bit, black, clear, color, don, exact, fur, glass, half, impossible, issue, large, lighting, objects, open, people, pic, picture, poser, shadow, small, stuff, talking, white
    • Replies: 2
    • Views: 286
    10-29-2013 05:20 PM Go to last post
  13. Q: Possible to fake a Heat Haze effect via a shader applied to a primitive?

    Greetings, DNAers. Today, I would liek to ask those of you in the know about Poser and its Material Room if it is possible to somehow get (or...

    Started by spiritwolf448, 10-18-2013 10:39 PM
    bed, bet, box, direct, dnaers, effect, eve, fake, hat, heat, hot, kind, material, noise, plane, poser, reflection, refraction, road, room, shader, stupid, sun, thoughts, wha
    • Replies: 5
    • Views: 360
    10-23-2013 10:15 PM Go to last post
  14. Question Conversion from Daz 4.6 with SSS to Poser

    I am trying to convert some materials which are currently in DUF format, including some with the SSS shader from Age of Armor. I am not sure how...

    Started by nephanor_of_fraal, 10-20-2013 09:13 PM
    armor, blur, color, convert, converter, daz, files, format, list, map, materials, normals, offset, pose, poser, post, ray, rough, scale, set, settings, shadows, type, version, work
    • Replies: 1
    • Views: 371
    10-21-2013 01:02 AM Go to last post
  15. How to achieve realistic lips?

    All of the lips I render are either too dry or smooth and shiny or the bump looks weird suddenly ending where the skin starts or some other weird...

    Started by ashash, 09-13-2013 11:08 PM
    • Replies: 1
    • Views: 466
    10-03-2013 03:22 AM Go to last post
  16. Node Output Numeric Indicator

    Being a node addict since Poser 5, there is one major disadvantage existing for me, which often makes me suffer: numeric outputs of nodes remain in...

    Started by eventmobil, 09-14-2013 05:25 AM
    dark, digital, error, fault, finally, follow, gave, idea, indicator, interested, king, nodes, numeric, output, poser, prop, read, showing, simple, stuck, test, tools, understanding, working, works
    • Replies: 2
    • Views: 348
    09-24-2013 03:16 PM Go to last post
  17. The Fresnel Effect - Glass, Paint, Plastic, and Metal

    Let's talk about reflection and refraction, as it's really important for realism and is often handled poorly in the Poser world. The one thing I...

    Started by bagginsbill, 12-21-2006 10:31 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 84
    • Views: 24,210
    09-10-2013 08:14 AM Go to last post
  18. Texture/Shader feedback

    Hey all...I finally have my poser machine more or less working and I spent most of my evening working on a texture and shader for my current project....

    Started by kittybrown, 08-27-2013 01:38 AM
    • Replies: 4
    • Views: 387
    08-28-2013 10:34 PM Go to last post
  19. Can Poser do lightning in a ball?

    Just playing around and trying to do a ball of magic-like lightning. But can Poser do that? What I'm after is something to apply to a ball...

    Started by martinw, 08-19-2013 12:23 PM
    apply, ball, bright, eve, fuzzy, gaps, hat, ideas, light, lightning, line, lots, magic, outline, playing, poser, prop, shader, spare, transparent, white
    • Replies: 2
    • Views: 423
    08-20-2013 07:00 AM Go to last post
  20. Very translucent skin shader, like Japansese ball jointed dolls?

    I've always wanted to be able to render very fine skin like on Japanese porcelain ball jointed dolls, like these:...

    Started by ashash, 06-09-2013 09:10 PM
    • Replies: 9
    • Views: 1,609
    08-10-2013 02:16 AM Go to last post
  21. wet look for dolphins

    Hi! I'm trying to make my dolphins look wet. Thanks to this thread and the slug shader, I'm much closer... but something isn't right. ...

    Started by hauksdottir, 08-07-2013 05:45 AM
    • Replies: 4
    • Views: 605
    08-08-2013 10:59 AM Go to last post
  22. liquid shaders?

    Hi there - I'm trying to create shaders which approximate to beer, milk and muddy water and, so far, my attempts have been simply awful. Anyway, I'd...

    Started by msperil, 02-07-2008 06:42 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 4,611
    07-18-2013 05:08 PM Go to last post
  23. Create only a displacement using a MAT/MT5?

    I'm betting it's probably simple, but how would one create a MAT pose or MT5 that only adds a displacement map and sets its value, without affecting...

    Started by ptrope, 07-15-2013 11:41 PM
    body, change, connected, create, deleting, displacement, figure, image, map, mat, mat pose, material, mesh, morphs, nodes, parts, pose, sets, settings, simple, skin, tex, texture, time, white
    • Replies: 4
    • Views: 400
    07-17-2013 01:07 PM Go to last post
  24. Question Day-Glo/UV fluorescent shaders?

    is it possible to use Poser's shader system to do 1980s style neon colors, or UV glow like the old blacklight posters? I have messed with just...

    Started by stonerunner, 07-06-2013 02:45 AM
    • Replies: 2
    • Views: 473
    07-06-2013 09:59 PM Go to last post
  25. Metal shader analyzing and questions

    Lets begin, i try to analyze the metal shader from the organ pipe. The basic was after a few try very clear to me, why you use the mathematical...

    Started by ladonna, 08-20-2011 10:11 AM
    2 Pages
    1 2
    • Replies: 33
    • Views: 3,784
    06-17-2013 11:30 AM Go to last post
  26. VSS not copying shader to all defined mat zones ..

    I'm at a loss. I haven't used VSS in quite awhile but I need to quickly test shader changes across mat zones. It works when I first load it up but...

    Started by vexiphne, 06-13-2013 11:51 AM
    awhile, bump, completely, copying, face, great, haven, load, map, mat, nodes, ops, proper, res, rest, save, set, settings, ski, skin, sr3, template, test, working, works
    • Replies: 1
    • Views: 211
    06-14-2013 11:52 AM Go to last post
  27. Question map scaling or stretching

    . esteemed noders, got a nice procedural stone texture that comes with Poser called Clean Rock. the only thing tweaked was the displacement...

    Started by ottilo, 06-06-2013 01:54 AM
    • Replies: 4
    • Views: 445
    06-14-2013 10:46 AM Go to last post
  28. Question Material Room Wacro to copy materials - need help remembering...

    Folks, just a quick and hopefully easy question. Once upon a time, there was a wacro for the Poser Material Room that copied the currently active...

    Started by spiritwolf448, 06-11-2013 05:33 AM
    active, button, direction, easy, end, figure, folks, head, ins, life, long, material, materials, missing, poser, present, question, quick, release, remember, room, send, slap, time, user
    • Replies: 3
    • Views: 299
    06-11-2013 04:07 PM Go to last post
  29. Material Reset (that clears everything out)?

    Hey, y'all. Sometimes I load an object that I want to play around with the shaders. But the vendor has default materials/nodes already set up. ...

    Started by sandman_max, 06-10-2013 05:53 AM
    advanced, bee, changing, clear, default, deleting, dor, force, hat, load, manager, material, materials, method, nodes, object, play, point, quick, reset, set, shaders, star, starting, vendor
    • Replies: 3
    • Views: 431
    06-10-2013 06:35 PM Go to last post
  30. Nodes that ignore UV mapping?

    Greetings Poser Material Gurus! I have a question. It's a bit of an odd question, but it's one that's been plaguing me for a while now and no...

    Started by nightsong, 06-04-2013 10:12 AM
    3dsmax, bit, building, figure, good, gurus, hope, image, man, mapping, maps, mary, material, mea, object, odd, poser, pretty, question, screen, shaders, surface, things, time, works
    • Replies: 3
    • Views: 456
    06-06-2013 08:39 PM Go to last post

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