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Forum: THE NODE CULT


Forum dedicated to understanding and utilizing nodes and material shaders, moderated by BagginsBill and Olivier Vinet

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  1.   Sticky Threads  



  2. Sticky Thread Sticky: All the attachments are back

    Hi All, I wanted everyone here to know that we've got all the attachments to all the posts here back online, I apologize for missing zips, files,...

    Started by Admin-Syyd, 09-01-2010 10:39 AM
    apologize, attachments, cleaned, database, dna, error, files, forums, hat, ime, line, missing, online, posts, run, runtime, site, support, ted, thank you, time, upgrade, wanted, working, zips
    • Replies: 16
    • Views: 2,587
    01-09-2011 01:50 AM Go to last post


  3.   Normal Threads  

  1. Is it possible to have a shader that adds freckles to a V4 skin?

    Just for variety, I'd like to be able to add freckles to some of my V4 characters - not permanently over-writing them, but clicking on a shader to...

    Started by martinw, 03-11-2013 07:05 AM
    • Replies: 5
    • Views: 217
    05-07-2013 08:47 AM Go to last post
  2. I need a good glass mat for Poser

    I really have troubles with glass in Poser. The best I can get is semi-transparent plastic, it never looks like glass. Any suggestions?

    Started by esha, 01-10-2011 03:18 AM
    • Replies: 16
    • Views: 3,655
    04-12-2013 10:50 PM Go to last post
  3. Anyone made progress on transmapped hair?

    So I'm still stuck back here in poser 7, which means unfortunately I can't use dynamic poser hair and it still look decent. I know even bb hasn't had...

    Started by ashash, 04-04-2013 11:21 PM
    • Replies: 7
    • Views: 318
    04-12-2013 08:08 PM Go to last post
  4. The Fresnel Effect - Glass, Paint, Plastic, and Metal

    Let's talk about reflection and refraction, as it's really important for realism and is often handled poorly in the Poser world. The one thing I...

    Started by bagginsbill, 12-21-2006 10:31 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 82
    • Views: 17,832
    04-02-2013 07:31 AM Go to last post
  5. Question Cloth wet look. How do I do it?

    I am trying to make my clothing in poser to have a wet/see through look like the person was caught in the rain. How can I do this using the nodes in...

    Started by nyguy, 02-14-2013 07:12 AM
    caught, cloth, clothing, effect, hard, hrough, make, maps, nodes, person, poser, post, rain, spare, transparency, video, wet, work
    • Replies: 4
    • Views: 308
    02-28-2013 08:46 PM Go to last post
  6. I was just wondering... has anyone tried sss in poser pro 2012 on a negative value?

    My computer with pp2012 is currently down and shows no signs of a quick recovery (stupid windows) and I was wanting to do this just to see what would...

    Started by ashash, 02-14-2013 07:57 PM
    2012, bee, dow, happen, negative, poser, poser pro, poser pro 2012, pp2, pro, questio, question, quick, recovery, shows, sig, signs, similar, sss, stupid, wanting, wha, windows, wondering
    • Replies: 0
    • Views: 158
    02-14-2013 07:57 PM Go to last post
  7. Frozen Flowers

    Any idea somebody how I can get this frosty shader? http://fc09.deviantart.net/fs22/f/2008/018/2/0/cold_by_Franiuk.jpg Thanks in advance :)

    Started by ladonna, 11-29-2011 12:46 AM
    • Replies: 11
    • Views: 868
    01-28-2013 08:20 AM Go to last post
  8. Help with shader nodes

    Hi all, I have one more question for poser. I am wanting to change soem clothing to a velvet look. I want to keep the current texture image map if...

    Started by ashuramarsh, 01-19-2013 11:14 PM
    big, change, clothing, current, image, map, node, nodes, ode, poser, questio, question, shader, tex, texture, velvet, wanting
    • Replies: 2
    • Views: 226
    01-22-2013 08:01 AM Go to last post
  9. Insert Bump/Spec Maps in EZ Metal Shaders...?

    Can someone please tell me where (or a pic) to insert Bump and Specular map in the EZ Metal shaders?

    Started by DarkEdgeDesign, 12-29-2012 11:26 PM
    bump, insert, map, maps, metal, pic, shaders, spec, specular
    • Replies: 9
    • Views: 369
    01-19-2013 06:54 PM Go to last post
  10. Video + Props

    How do you insert a avi or wmv file onto a screen prop? Poser Pro 2012 - SRP3

    Started by raj, 12-28-2012 07:29 AM
    2012, avi, file, insert, prop, props, screen, video
    • Replies: 2
    • Views: 160
    01-19-2013 07:23 AM Go to last post
  11. Procedural cloth fuzzies?

    I've seen all these great pp2012 renders where you can see the fibers on things like knit sweaters. That's great and all but I'm stuck back here in...

    Started by ashash, 01-05-2013 09:38 PM
    • Replies: 10
    • Views: 386
    01-11-2013 06:59 PM Go to last post
  12. Question Lapis Lazuli & Malachite Shader Creaion?

    I'm trying to create my first real shader for some jewelry I'm working on, but I'm running into "not knowing what I'm doing" syndrome. LoL I...

    Started by cleasterwood, 10-17-2012 09:02 AM
    • Replies: 3
    • Views: 494
    01-03-2013 05:45 AM Go to last post
  13. liquid shaders?

    Hi there - I'm trying to create shaders which approximate to beer, milk and muddy water and, so far, my attempts have been simply awful. Anyway, I'd...

    Started by msperil, 02-07-2008 06:42 PM
    2 Pages
    1 2
    • Replies: 29
    • Views: 3,180
    01-02-2013 02:03 PM Go to last post
  14. Question PP2012 specific shader sets?

    Hello, everybody. I am currently looking for shader sets for cloth/leather/metals (and if possible wood) that make full use of PP2012s...

    Started by spiritwolf448, 12-07-2012 01:17 PM
    aplogies, bee, big, blind, cloth, eon, fat, hat, ips, leather, make, metals, neo, pay, pointing, pp2, season, sets, shader, shaders, sign, specific, spot, tips, wood
    • Replies: 2
    • Views: 314
    12-08-2012 05:49 AM Go to last post
  15. Thin glass with color map?

    Bagginsbill, if you read this please help! I'd like to do a glass lamp with colored inlays. For a test render see here I tried using some of...

    Started by esha, 11-15-2012 06:45 AM
    • Replies: 1
    • Views: 315
    11-15-2012 08:26 AM Go to last post
  16. Questions Using Baggins Car Shader...

    So I am using this shader and have 2 questions: 1. Can I make the metallic flakes gold colored and change their size? How? 2. I want to use a mask...

    Started by DarkEdgeDesign, 11-11-2012 11:01 AM
    • Replies: 4
    • Views: 405
    11-13-2012 07:38 PM Go to last post
  17. Dull metal?

    I've been experimenting with the reflect node. What I want is a dull metal, like old brass or gilt-painted architectural ornaments. It is slightly...

    Started by esha, 11-13-2012 08:37 AM
    • Replies: 2
    • Views: 602
    11-13-2012 11:07 AM Go to last post
  18. White dynamic hair? Possible?

    I'm trying to have white dynamic hair, but i only have grey hair now. Even if i choose a pure white for both root and tip colors, i get a grey color...

    Started by vincebagna, 10-22-2012 06:33 AM
    • Replies: 9
    • Views: 522
    10-24-2012 03:07 AM Go to last post
  19. SSS on dynamic hair?

    I'm trying to use dynamic hair from the hair room with backlighting, and I want to have that halo effect you sometimes get on the hair when someone...

    Started by esha, 10-17-2012 08:33 AM
    andi, backlighting, bright, default, ding, don, dynamic, dynamic hair, effect, familiar, hair, hair room, halo, hat, room, root, setup, shader, source, sss, standing, tip, totally
    • Replies: 8
    • Views: 489
    10-21-2012 10:30 PM Go to last post
  20. Not really a node question, but perhaps I could find some help here

    I'm delving into texturing. Worked my way up to one of my favorite room props, and wanted to create a tile texture for the walls with some nice...

    Started by evilded777, 09-10-2012 11:02 AM
    • Replies: 6
    • Views: 579
    09-11-2012 04:49 AM Go to last post
  21. Crystal? - Help please!

    I've been trying for a while now to find a shader that makes a convincing crystal or heavy glass. This is intended for jewellery, so it should work...

    Started by esha, 09-06-2012 12:30 PM
    • Replies: 9
    • Views: 701
    09-08-2012 05:12 PM Go to last post
  22. Metal shader analyzing and questions

    Lets begin, i try to analyze the metal shader from the organ pipe. The basic was after a few try very clear to me, why you use the mathematical...

    Started by ladonna, 08-20-2011 10:11 AM
    2 Pages
    1 2
    • Replies: 32
    • Views: 2,638
    08-20-2012 02:18 PM Go to last post
  23. Refractive Indices

    I'm sure everyone has their favourite reference books, or web pages, for checking the refractive index of whatever they're modelling but I found this...

    Started by slinger, 02-27-2008 10:50 AM
    • Replies: 14
    • Views: 1,474
    08-06-2012 01:36 AM Go to last post
  24. Detailed Water Shader Nodes?

    I know this question was asked before in the forums, but I am looking for a little more info on how to make it a certain way. Just to say up front,...

    Started by nephanor_of_fraal, 08-01-2012 06:55 PM
    • Replies: 16
    • Views: 1,196
    08-05-2012 10:30 PM Go to last post
  25. Remove Detached Nodes from All Material Zones Python Script? Is there one?

    Is there a python script to remove detached material nodes from all material zones all at once?

    Started by mizrael, 08-05-2012 11:12 AM
    material, nodes, python, remove, script, zones
    • Replies: 1
    • Views: 342
    08-05-2012 12:32 PM Go to last post
  26. Possible to access a dynamic hair's s,t location on its host geometry?

    I've created dynamic hair, and I'm using a texture map to control the color. I can export the hair as RiCurves using (a now heavily modified version...

    Started by stonerunner, 08-01-2012 07:30 PM
    access, color, coloring, colors, control, created, delight, dynamic, export, geometry, hair, hat, location, map, pass, poserman, position, roo, script, shader, surface, tex, texture, tip, version
    • Replies: 4
    • Views: 452
    08-03-2012 04:14 AM Go to last post
  27. Patent leather?

    For my next product I need a really shiny leather, like this: http://images.google.de/images?hl=de&q=patent+leather+shoes&gbv=2 I experimented...

    Started by esha, 07-17-2012 07:18 AM
    • Replies: 7
    • Views: 621
    07-17-2012 09:45 AM Go to last post
  28. White reflective plastic material

    Hi all I am trying to find a shiny White material that i can use on walls and floors, what i am after is shiny and white, with a plastic feel...

    Started by ricky1, 07-04-2012 04:00 AM
    • Replies: 12
    • Views: 1,332
    07-08-2012 07:14 PM Go to last post
  29. Background Node

    What and Where is the best way to place an Image on the Background Node? Raj

    Started by raj, 06-24-2012 01:03 PM
    background, image, nod, node, ode, place, wha
    • Replies: 2
    • Views: 510
    06-28-2012 10:53 AM Go to last post
  30. Reflections - can it have some sort of depth of field

    I am trying to create a reflective material where the reflections fade the further away the object is from the reflective surface, abit like the blur...

    Started by lully, 06-04-2012 07:25 AM
    • Replies: 13
    • Views: 880
    06-17-2012 12:42 PM Go to last post

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