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Forum dedicated to understanding and utilizing nodes and material shaders, moderated by BagginsBill and Olivier Vinet
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Hi All, I wanted everyone here to know that we've got all the attachments to all the posts here back online, I apologize for missing zips, files,...
Normal Threads
Just for variety, I'd like to be able to add freckles to some of my V4 characters - not permanently over-writing them, but clicking on a shader to...
I really have troubles with glass in Poser. The best I can get is semi-transparent plastic, it never looks like glass. Any suggestions?
So I'm still stuck back here in poser 7, which means unfortunately I can't use dynamic poser hair and it still look decent. I know even bb hasn't had...
Let's talk about reflection and refraction, as it's really important for realism and is often handled poorly in the Poser world. The one thing I...
I am trying to make my clothing in poser to have a wet/see through look like the person was caught in the rain. How can I do this using the nodes in...
My computer with pp2012 is currently down and shows no signs of a quick recovery (stupid windows) and I was wanting to do this just to see what would...
Any idea somebody how I can get this frosty shader? http://fc09.deviantart.net/fs22/f/2008/018/2/0/cold_by_Franiuk.jpg Thanks in advance :)
Hi all, I have one more question for poser. I am wanting to change soem clothing to a velvet look. I want to keep the current texture image map if...
Can someone please tell me where (or a pic) to insert Bump and Specular map in the EZ Metal shaders?
How do you insert a avi or wmv file onto a screen prop? Poser Pro 2012 - SRP3
I've seen all these great pp2012 renders where you can see the fibers on things like knit sweaters. That's great and all but I'm stuck back here in...
I'm trying to create my first real shader for some jewelry I'm working on, but I'm running into "not knowing what I'm doing" syndrome. LoL I...
Hi there - I'm trying to create shaders which approximate to beer, milk and muddy water and, so far, my attempts have been simply awful. Anyway, I'd...
Hello, everybody. I am currently looking for shader sets for cloth/leather/metals (and if possible wood) that make full use of PP2012s...
Bagginsbill, if you read this please help! I'd like to do a glass lamp with colored inlays. For a test render see here I tried using some of...
So I am using this shader and have 2 questions: 1. Can I make the metallic flakes gold colored and change their size? How? 2. I want to use a mask...
I've been experimenting with the reflect node. What I want is a dull metal, like old brass or gilt-painted architectural ornaments. It is slightly...
I'm trying to have white dynamic hair, but i only have grey hair now. Even if i choose a pure white for both root and tip colors, i get a grey color...
I'm trying to use dynamic hair from the hair room with backlighting, and I want to have that halo effect you sometimes get on the hair when someone...
I'm delving into texturing. Worked my way up to one of my favorite room props, and wanted to create a tile texture for the walls with some nice...
I've been trying for a while now to find a shader that makes a convincing crystal or heavy glass. This is intended for jewellery, so it should work...
Lets begin, i try to analyze the metal shader from the organ pipe. The basic was after a few try very clear to me, why you use the mathematical...
I'm sure everyone has their favourite reference books, or web pages, for checking the refractive index of whatever they're modelling but I found this...
I know this question was asked before in the forums, but I am looking for a little more info on how to make it a certain way. Just to say up front,...
Is there a python script to remove detached material nodes from all material zones all at once?
I've created dynamic hair, and I'm using a texture map to control the color. I can export the hair as RiCurves using (a now heavily modified version...
For my next product I need a really shiny leather, like this: http://images.google.de/images?hl=de&q=patent+leather+shoes&gbv=2 I experimented...
Hi all I am trying to find a shiny White material that i can use on walls and floors, what i am after is shiny and white, with a plastic feel...
What and Where is the best way to place an Image on the Background Node? Raj
I am trying to create a reflective material where the reflections fade the further away the object is from the reflective surface, abit like the blur...
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