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Forum: The Official Reality for Daz Studio Forum


Information, FAQ, and more for Reality for DAZ Studio!

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  1. Repository of Frequently Asked Questions about Reality for D|S

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    • Threads: 7
    • Posts: 27
  2. The place to share your favorite tips, techniques, and recipes for D|S Reality

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    • Threads: 22
    • Posts: 119
  3. Issues about installation, registration or compatibility.

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    • Threads: 34
    • Posts: 181

  1.   Sticky Threads  



  2. Sticky Thread Sticky: Reality 3 for Studio - Development journal

    Now that Reality 3 for Poser has been released it's time to start thinking about Reality 3 for Studio. The good news is that 70% of the program is...

    Started by pret-a-3d, 04-16-2013 05:23 PM
    2 Pages
    1 2
    art, editing, feature, good, king, mea, news, point, poser, post, pretty, program, scenes, set, setting, start, started, studio, technically, thinking, thread, time, updates, wanted, weeks
    • Replies: 31
    • Views: 801
    05-21-2013 06:50 AM Go to last post
  3. Sticky Thread Sticky: Reality freebies

    Callad has created a system of positioning Reality mesh lights in Studio. Here is what she said: ~Reality Light System~...

    Started by pret-a-3d, 02-16-2013 12:07 AM
    3 Pages
    1 2 3
    • Replies: 42
    • Views: 2,923
    05-18-2013 04:22 AM Go to last post
  4. Sticky Thread Sticky: Archived Daz Threads

    I checked these the other day and they are still there. Reality plug-in Renders #21: The Key to the World –...

    Started by amethyst25, 02-16-2013 06:15 PM
    advice, aka, art, boo, boots, daz studio, good, images, info, make, note, nudity, posts, preview, realism, renders, special, start, studio, target, thread, today, tutorial, video, wrong
    • Replies: 0
    • Views: 263
    02-16-2013 06:15 PM Go to last post


  5.   Normal Threads  

  1. Show Us Your Daz - Reality - LuxRender Images!

    OK, so you've worked on your scene, let your computer work for a few minutes, hours or days and have your outcome. How about letting us see it?

    Started by dumorian, 04-14-2013 10:34 PM
    3 Pages
    1 2 3
    • Replies: 59
    • Views: 1,386
    05-22-2013 08:23 AM Go to last post
  2. Neat Trick for Daz: Soft Body Physics!!...Sort of!

    (You know, I don't even think this is my discovery, but I may have read it on Callad's Deviantart when I was browsing those amazing pictures.) ...

    Started by ashfire45, 05-17-2013 06:10 AM
    art, body, click, create, daz, discovery, flesh, fun, gal, ground, incredible, lines, model, pic, pose, read, rick, sidebar, simple, smoothing, sort, step, surfaces, tutorial, victoria
    • Replies: 2
    • Views: 104
    05-19-2013 05:18 AM Go to last post
  3. Daz Studio 4.6

    Does Reality 2.5 works with Daz Studio 4.6?

    Started by feloem, 05-16-2013 09:02 AM
    daz, daz studio, daz studio 4, daz studio 4.6, reality, reality 2.5, studio, works
    • Replies: 7
    • Views: 372
    05-17-2013 01:18 PM Go to last post
  4. The wilderness future

    anyone have any success with rendering this outfit using Reality. Ive tried but it behaves like the Genesis super suit. In that when it renders parts...

    Started by kyu2130, 05-15-2013 10:06 PM
    disappear, fit, future, genesis, hat, hrough, outfit, parts, poke, reality, rendering, renders, success, suit, super
    • Replies: 3
    • Views: 73
    05-16-2013 06:59 AM Go to last post
  5. Image-Based Lighting in Reality

    I've been trying to understand how Image-Based lighting works in Reality, and have a noob question. I can select an IBL sphere from the Reality...

    Started by mrwizard1024, 05-13-2013 12:58 AM
    • Replies: 10
    • Views: 168
    05-15-2013 10:09 PM Go to last post
  6. Improved default lights for DAZ Studio

    Hello, I got the lights from this webpage: http://preta3d.com/dazstudio-improved-lighting/ and they are pretty good. However, they kinda mess...

    Started by rattletat, 05-12-2013 10:12 AM
    change, daz, daz studio, default, default daz lights, good, improved, kinda, lighting, lights, png, pose, pretty, problem, remove, required, share, solved, studio, support, tech, understand, updating, url, viewport
    • Replies: 6
    • Views: 121
    05-14-2013 11:14 PM Go to last post
  7. Layered Material ?

    Sorry for the noob question but I searched in this forum and found nothing about this : Let's say I want to make a picture on an old galleon. The...

    Started by aelkhan7, 05-06-2013 03:10 AM
    add, advance, answers, applying, choose, deck, dir, dirt, eve, forum, layer, make, material, materials, mesh, mess, noob, pic, picture, question, reality, tex, texture, transparency, wood
    • Replies: 2
    • Views: 99
    05-06-2013 05:30 AM Go to last post
  8. Reality 3: Hair/Skin/Cloth VS Glossy

    I might word this a bit poorly, although I am geniunely interested; what advantages do these new materials have over our previous use of the Glossy...

    Started by ashfire45, 04-14-2013 10:05 AM
    advantages, ages, asked, bit, cloth, glossy, hair, interested, materials, previous, questio, question, reality, reality 3, ski, skin, suppose, things, wha, word
    • Replies: 14
    • Views: 481
    05-05-2013 12:42 PM Go to last post
  9. Pret-a-3D: Rendo's vendor of the Month May 2013

    WooHoo! Congrats, Paolo! Your Support is second to none :D

    Started by banditcameraman, 05-03-2013 12:14 AM
    congrats, dor, mon, month, pre, rendo, support, vendor, woohoo
    • Replies: 5
    • Views: 123
    05-04-2013 01:56 PM Go to last post
  10. Candle Wax

    Does anybody have a good recipe for making the wax part of a candle have that translucent solid effect? I like to convert the flame to a light and am...

    Started by dumorian, 03-06-2013 09:46 PM
    candle, conver, convert, effect, flame, glow, good, hat, light, making, recipe, solid, wax
    • Replies: 3
    • Views: 204
    05-03-2013 09:40 PM Go to last post
  11. lux materials

    is there a way to use the free materials for Lux avalible on the Lux website in Reality

    Started by debi, 04-28-2013 05:20 PM
    avalible, free, material, materials, reality, website
    • Replies: 3
    • Views: 144
    05-01-2013 10:19 AM Go to last post
  12. Camera Depth of Field

    I was finding that when I set the DOF in Studio to include objects I need in focus, they were appearing out of focus in the Reality/Lux Render. After...

    Started by marble, 04-24-2013 04:21 AM
    • Replies: 6
    • Views: 159
    04-25-2013 05:09 PM Go to last post
  13. Keyshot vs Luxrender

    Maybe this is not the place to ask this but here goes anyway.. I downloaded a trial version of Keyshot and was astonished at how quickly it can...

    Started by marble, 04-09-2013 02:48 AM
    cad, caring, compared, cpu, designers, dow, downloaded, fast, high, huge, loaded, place, price, produce, product, quality, quickly, renders, surely, tag, tech, trial, unlike, version, wondered
    • Replies: 10
    • Views: 405
    04-23-2013 11:52 PM Go to last post
  14. Interior lighting

    Hi, This might be obvious or something I have missed elsewhere, but I am wondering about how to light an interior with the front wall removed for...

    Started by marble, 04-21-2013 08:43 AM
    • Replies: 13
    • Views: 221
    04-23-2013 02:22 PM Go to last post
  15. Luxus for DAZ

    This is a question dressed at Paolo. Today I found the advertising of DAZ for their implementation of luxrender into Studio. Will there be...

    Started by thorvan, 03-11-2013 03:53 AM
    3 Pages
    1 2 3
    • Replies: 54
    • Views: 2,779
    04-22-2013 06:33 AM Go to last post
  16. Using GPU acceleration

    hello, I am using reality 2.5 with DS 4.5 and Lux1.2. Can someone explain these settings please? Its not covered in the PDF for Reality 2.0. ...

    Started by rattletat, 04-17-2013 11:58 AM
    camera, covered, cpu, explain, group, highly, hybrid, ime, img, makes, mode, pdf, png, reality, renderer, rendering, responsive, select, set, settings, size, slower, turns, usage, work
    • Replies: 4
    • Views: 176
    04-17-2013 04:33 PM Go to last post
  17. Reality Metadata and Reality_Scene_Data

    I'm working on a second Reality/LuxRender based Star Trek Mirror Universe graphic novel but noticing load times are getting slower and slower in DAZ....

    Started by pdsmith, 04-16-2013 09:27 PM
    characters, comic, daz, deleted, graphic, growing, hidden, high, ins, items, line, list, load, love, nodes, number, reality metadata, reality_scene_data, scene, set, settings, show hidden nodes, star, universe, working
    • Replies: 1
    • Views: 114
    04-17-2013 09:20 AM Go to last post
  18. Render Farm - My Wrong Assumptions

    Well, I assumed that a render farm or even just another single computer doing renders would be a good thing. And, that a farm would be great, but I...

    Started by dumorian, 04-15-2013 10:29 PM
    animations, careful, cut, eve, good, great, half, hmmm, impact, learn, low, number, pick, read, render, renders, resources, rtfm, running, server, thing, time, work, wow, wrong
    • Replies: 4
    • Views: 181
    04-16-2013 03:44 AM Go to last post
  19. And sometimes everything just comes together...

    After having seen The Following's "The Raven" promo, I decided to try and duplicate the lighting in my next render. Which meant treating each step...

    Started by banditcameraman, 04-13-2013 11:47 PM
    angle, clear, color, dead, early, eyes, green, hope, images, ins, knew, lighting, lights, mea, pic, png, post, promo, raven, refining, render, rocks, set, special, step
    • Replies: 15
    • Views: 261
    04-16-2013 12:54 AM Go to last post
  20. Reality and Geo-Grafting

    Will R3 fix the current issue with Geo-Grafted items from Studio? If not, does anyone know the method to fix it manually by editing the lxm files for...

    Started by tollaris, 03-30-2013 10:36 PM
    current, editing, files, fix, issue, items, method, reality, scene, studio
    • Replies: 19
    • Views: 1,168
    04-11-2013 09:05 PM Go to last post
  21. How-To: Manually Load Materials from the LuxRender Material Database

    The official LuxRender material database is a great place to download ready-to-use materials that already look great and are procedural-based....

    Started by tgunner, 03-30-2013 07:01 AM
    art, case, chance, change, errors, files, follow, geometries, good, great, information, mac, material, note, place, process, ready, sort, start, step, test, texture, things, tutorial, version
    • Replies: 5
    • Views: 370
    04-10-2013 12:44 AM Go to last post
  22. Show your work, have a little fun

    Hi guys While starting to install Reality3 for Poser, I found this on LuxRenderer site: ...

    Started by fatbear, 04-09-2013 12:10 AM
    abstract, april, bear, check, competition, deadline, forum, friendly, fun, ins, install, math, net, poser, reality, renders, rules, site, star, starting, themes, url, view, wallpaper, work
    • Replies: 1
    • Views: 146
    04-09-2013 01:29 AM Go to last post
  23. Help with Jet Exhaust

    I am trying to get realistic jet exhaust working in my LuxRender images. So far this is the only progress I have been able to make (see the attached...

    Started by delphi, 04-07-2013 12:37 PM
    • Replies: 6
    • Views: 190
    04-08-2013 12:04 PM Go to last post
  24. First Graphic Novel using Reality?

    I'm touting my own horn here but I think I may have the first graphic novel useing the Reality 2 plugin for DAZ Studo. If not I'll hold off on an...

    Started by pdsmith, 04-07-2013 05:12 PM
    aid, art, board, book, cover, credit, daz, discovered, end, fantastic, forums, gallery, graphic, hold, horn, outi, past, place, reality, star, start, tales, universe, update, url
    • Replies: 1
    • Views: 169
    04-08-2013 08:56 AM Go to last post
  25. LuxRender 1.2.1

    For some reason LuxRender 1.2 was acting ornery :confuseded: I've found out that when it happens with software it usually means there's so I...

    Started by banditcameraman, 03-22-2013 09:06 PM
    acting, checked, confuseded, dow, freakin, hat, http, larger, love, luxrender, mea, means, net, reason, software, standalone, url, window, www, yep
    • Replies: 11
    • Views: 399
    04-07-2013 03:50 PM Go to last post
  26. Node instancing

    I tried node instancing in DAZ Studio and notice that it doesn't work with Reality. Can this be made to work with the latest Reality for DAZ Studio?...

    Started by delphi, 04-03-2013 09:52 PM
    daz, daz studio, est, hat, ice, ins, latest, node, notice, ode, reality, reality 3, studio, work, works
    • Replies: 2
    • Views: 130
    04-03-2013 10:15 PM Go to last post
  27. How to align displacement at UV seams?

    I’m experimenting with custom displacement maps for more realistic skin. I’ve created a displacement map which is having the right effect on the...

    Started by cridgit, 03-29-2013 09:15 PM
    blending, broke, broken, custom, displacement, effect, feature, legs, line, maps, painting, problem, program, realistic, righ, running, seam, seams, skin, solution, support, tex, texture, the map, universe
    • Replies: 3
    • Views: 168
    04-01-2013 08:31 PM Go to last post
  28. Where the Love??

    There are scores of posts in the Poser forms, though Studio gets mostly crickets. With all the excitement Reality created when it was first released,...

    Started by ropeman, 02-25-2013 09:04 PM
    created, excitement, love, poser, posts, reality, released, studio, surely
    • Replies: 12
    • Views: 459
    03-31-2013 09:07 PM Go to last post
  29. Lip Gloss

    I know people have cracked this because I've seen renders here and elsewhere. But I can't seem to get the lip shine right no matter what I try. I end...

    Started by marble, 03-18-2013 09:25 AM
    brow, brown, colour, cracked, glossy, grey, ice, lip, mat, matter, nice, original, people, pink, pointers, red, renders, righ, sheen, shi, shine, skin texture, wet, wha
    • Replies: 8
    • Views: 307
    03-30-2013 10:23 AM Go to last post
  30. Shaders and Tiling

    Hi Paolo, I wonder whether you would care to add your expertise to the discussion on the DAZ forum regarding a new set of shaders and...

    Started by marble, 03-26-2013 02:42 AM
    • Replies: 2
    • Views: 142
    03-27-2013 02:26 AM Go to last post

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